SEGA was caught lacking with their game quality when Super Mario Wonder blindsided them with its sudden announcement and apparent, superb quality. So again, the core problem here is that Superstars was just average when it should have been great. Mania contends with Super Mario Wonder- Superstars… not so much. And look, I liked playing Superstars, but Sonic Mania man, that game superb. But the kicker for Superstars is that we don’t even need to compare it to Mario it didn’t even reach the bar that Sonic Mania set for it. Sonic Superstars was just an average game with some pretty poor game design in its bosses and to an arguable degree the level design. Not saying “dammit, if only Mario games sucked!” No, Mario being a high quality is great and should showcase to SEGA that if they truly wish to compete with him then they need to gear up and make their Sonic games on par or greater in quality than Mario. The fact that you think it’s a bad idea to release a Sonic game close to a Mario game is indicative of the greater problem. Delay? It would be much more harshly compared to Mario because of the two series’ history. Super Mario Wonder being announced to release that same week is just highly unfortunate as SEGA changing their game’s release due to Mario would have reflected poorly on the game itself. They always had that date in mind, especially by the time they announced the game, which wasn’t that far from when it released. If either of those sufficiently tweak your speed nubbin, Sonic Mania and Horizon Chase Turbo can be added to your Epic Games Store library for free until next Thursday, 1st July.That’s not really how game releases or marketing works. It would be an understatement to say I've played this one quite a lot. Then there are leaderboards, an online competitive ghost mode, and even a split-screen multiplayer mode for up to four players. It's a incredibly generous package too, stuffed with vibrant, globe-spanning tracks - 109 in total, spread across 48 cities and 12 cups - and featuring a relentlessly catchy soundtrack from Barry Leitch, who served as sound designer on the likes of Lotus Turbo Challenge. Horizon Chase Turbo - Official Launch Trailer - PS4 and Steam Horizon Chase Turbo - Official Launch Trailer. Sonic Mania - 25th Anniversary Debut Sonic Mania - 25th Anniversary Debut Trailer.Īs Edwin Evans-Thirlwell put it in his Essential review, "Mania takes everything that was memorable about Sega's pioneering 2D platformers - that joy in momentum always teetering on the brink of disaster, the deranged magnificence of those levels, the mournful bassnote as poor, faithful Tails stampedes into all the traps you've just triggered in passing - and rejuvenates it, to the point where you can only put down the pad in astonishment."Īs for developer Aquiris Game Studio's Horizon Chase Turbo, it's a refreshingly unfussy and wonderfully compelling racer that takes its cues from the arcade racing classics of the 80s and 90s, such as Out Run, Lotus Turbo Challenge, and more. It's very much a case of 'gotta go faster' this week on the Epic Games Store, where Sega's masterful retro platformer reimagining Sonic Mania and the excellent old-school arcade racer Horizon Chase Turbo are both currently free.Ģ017's Sonic Mania, if it somehow managed to pass you by, sees developer Christian Whitehead and team serving up a sumptuous smorgasbord of classic side-scrolling platforming, meticulously designed to evoke the breathless left-right thrills of Sonic's 16-bit heyday.īrand-new stages sit alongside beloved classics taken from Sonic 1 through Sonic & Knuckles - all thoroughly, expertly remixed to form playful new challenges - and the package is topped off with vibrant visuals and a flawless soundtrack, both managing to perfectly capture the spirit of Sonic's original Mega Drive adventures.
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