![]() ![]() BTW, what was up with that? A full week would've been nice, like we had for Part I. Otherwise, there's no way on earth that I could've run through all 26 quests in the 5 1/2 days allotted. Having access to the full quest list for Robert Redbeard Part II, was for me the key to effective planning and multitasking. Sorry, but it just doesn't seem as if anything like this should ever stress a player out.games are supposed to be fun, right? In the spirit of sharing something constructive, I will say that the website has been an invaluable resource for tackling events, tourneys, & all kinds of other stuff. Yet there they are, amidst four pages of posts on this topic, lol. In their last adventure, all Sorcerers, no matter their rank, heard a strange voice in their heads that led them astray from the main group. On this pilgrimage, they are mentored by Sorcerer Zaphiel. I don't know what it would be like to become emotionally invested enough in a game, that the introduction of a new storyline would provoke such volatile reactions from some people. Sorcerer Apprentices undertake a long journey every year to close dangerous crevices and gain knowledge along the way. It sounds as if having the basic motivation to participate in an event and see it through is part of the issue, here. Following along has forced me to think outside the box to achieve various goals, while hopefully improving myself as a player along the way. My experience has simply been, where there's a will there's a way. I'll admit, I have no real concept of how challenging (or frustrating) these quests might be for somebody who's already well-advanced into the game. As a newbie, I'm less concerned about the space/production value of these new buildings as I am about the challenge of completing the quests and winning some cool little novelties. You can store unlimited amounts of Mana in your Main Hall, but it will decay overnight by 10%.I've only been playing Elvenar for two months (currently in Chapter IV), but I've more or less enjoyed the events so far. However, the Mana production requires a street connection, just like other resources They will still give Culture and some might also give Population. With the Woodelves some Culture Buildings will produce Mana, just like Residences produce Coins: automatic production, early collect, production stop after a set time. the beacon information was changed half way through beta, and elven gems didnt update their information. Let's not comment on whether that is for their own benefit or yours. They will teach you the ways of using Mana, which you will be able to keep using even after the Woodelves leave your city to go back to their hiding places in Elvenar's huge forests. They understand nature like no other and they will teach you how you can use nature to your advantage, without harming it. well, they may not even always see you.īut, even though the Woodelves are a bit presumptuous and may not be the most social race in the Elvenar world, they do have some amazing knowledge. They have quite a strong mindset and may not always see you as. These advanced creatures thrive on everything natural, and you will find that they can build the most amazing things in and from nature. The Woodelves have come out of hiding and will show you how you should be dealing with those random dangerous races you have been awakening and empowering so far. After you helped the Orcs and Goblins regain their power, one civilization that was hiding in the woods until now deciding it was time for action. ![]()
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